Ten spatial-motion effects
Every plugin shares one spatial engine — the same 8-speaker ring, the same Width and timing controls. 3 of them react to your audio's transients, launching motion on every hit.
Position
Static · breathing widthPark a sound in the ring and let its width breathe in place
Anchor a mono source at a fixed angle, then animate how WIDE it feels — from a tight point to an enveloping band — bouncing or snapping open in time with your track. The centre never drifts; only its size is alive.
Twirl
Continuous orbitOrbit a sound around the listener
Spin a mono source in a circle through the whole horizontal soundstage — front, left, back, right and around again. Set where the orbit starts and ends, its speed and direction; glide smoothly or step speaker-to-speaker.
Surf
Mirror sweepSweep a sound across the room like a passing wave
Glide your sound across the ring from one point to another, with a mirror-image copy travelling the opposite way so the two halves spread apart and sweep back together — that unmistakable wave feel.
PingPong
Volley + spinVolley a sound between opposite speakers, then spin it around the ring
Bat your sound back and forth between two opposite speakers like a table-tennis rally. Add spin and each return jumps to a new pair, rotating the whole volley around you. Width fattens it into a moving wall of sound.
Pulse
Orbit + tremoloA sound that orbits the room while it pulses
A spinning panner fused with a tremolo: the source flies a circular path while its level throbs in a cos, ramp or raised-cos shape. Lock the pulse to the rotation and it lands as the sound passes each speaker.
Popcorn
Random jumpsSnap a sound to a new random speaker on every beat
Teleport your source to a fresh, randomly chosen speaker on every beat — popping and scattering around the room. A brief level dip masks each jump so it lands clean, and it never picks the same speaker twice in a row.
Bumblebee
Random wanderRandom phantom motion within the speaker ring
A phantom image that wanders, swarm-like, around the ring — drifting and jittering like bees orbiting your head. Speed it up for a frantic buzz, slow it down for gentle restlessness; Pause freezes it wherever it is.
Roulette
Transient spinTransients spin the sound around you
Every onset — a hit, pluck or note attack — flicks the sound spinning: it accelerates, holds, then coasts to a stop until the next hit kicks it off again. A rhythmic part throws the image around the room in its own time.
Pond
Transient rippleTransient-driven ripples that surge past you on every hit
Every onset launches a ripple — the sound surges away, races back and forth past the listener, then slows and coasts until the next hit re-energises it. Quiet passages stay still; percussive material sets the room rippling.
Flyover
Transient fly-byA sound flies past you like a plane overhead
Each onset launches a timed pass: a source streaks toward you, swells wide as it sweeps overhead, then flips 180° behind and fades as it recedes — an approach-and-depart whoosh. Transient-reactive, with no Doppler pitch-shift.
Runs where you work
Universal macOS builds (Apple Silicon + Intel), signed and notarized. Design the motion once; it renders to a discrete 8-channel ring, Dolby Atmos 7.1.4 / 7.1.2 beds, or a stereo fold-down.
- Audio Unit — Logic Pro, GarageBand
- VST3 — Reaper, Cubase, Live & more
- Standalone — try it with no DAW
- Windows — VST3 (coming soon)
- AAX — Pro Tools (coming soon)